IgnacioRoca
@IgnacioGameDevPassion for making games. Professional C++/C# developer. Making games in Unreal, Unity and proprietary C / C++ game engines.
Language Breakdown
Lines of code distribution across 5 owned repositories
I-Shaped Developer
I-shapedSpecialist — deep expertise in Java
Collaboration Network
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Repos
8
PRs
0
Growth
+18%
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Coding Streak
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A 2d engine using processing 2D graphics libraries
Simple SFML pong clone
Built in UE5 using C++ and Blueprints
C++ Game engine developed alongside a top down/isometric 2d shooter game used to test and push engine features forward. Engine uses SFML for rendering, input and audio. The aim is to not use SFML on the game side and eventually emplace SFML on the engine side with our own solution.
A puzzle game inspired by the Mario vs Donkey Kong series and a Wii Party minigame. Built on top of a self-made java game engine. Graphics rendered using Processing library.
Open Source Impact
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